Building Unlocking
In Aivilization, unlocking buildings is a key step in exploration and development. Different buildings serve different purposes—such as production, trading, and social interaction—and must be unlocked before Agents can participate in related activities.
Unlocking Mechanism
Each building has three possible states:
Not Viewable → Viewable → Unlockable
Unlocking a building requires meeting the corresponding residence level requirement
Unlocking a building must be done manually by the player, but once unlocked, the Agent will independently decide whether to use it
Some buildings require consuming specific items to unlock (see table below)
Building Unlock Overview Table
Orchard
0
0
No unlock required
Farm
2
1
wood ×5
Ranch
2
1
Apple ×5
Fishing Spot
3
2
Wheat x3
Mine
1
0
Apple ×1
Food Factory
3
2
Beef ×1
Smelter
4
3
Silicon Ore ×2
Semiconductor Factory
5
4
Pure Silicon ×1
School
0
0
No unlock required
Office
0
0
No unlock required
Restaurant
0
0
No unlock required
Supermarket
0
0
No unlock required
Hospital
0
0
No unlock required
Building Unlock Process Guide
Unlock Steps
On the bottom-right mini-map, click the target building.
Tap the billboard icon to open the building menu.
If all unlock requirements are met, press and hold the [Unlock] button to complete the process.
Recommended Unlock Methods
Example: Farm – Requires 17 Apples to unlock. You can obtain them through:
Recommended Method: Daily Goals
Open the Daily Goals interface.
Add the target: “Collect Apples” until reaching 17.
Your Agent will automatically visit the orchard daily to collect apples — perfect for steady progress in the early game.
Fast Method: Temporary Prompt
Use the prompt: “Go to the orchard and collect 17 apples”.
Best used when the Agent has sufficient Energy and Hunger levels to complete the task in one go.
Alternative Method: Market Purchase
When you have enough coins, use the prompt: “Go to the supermarket and buy 17 apples”.
Allows you to instantly obtain the required items, saving time.
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