Building Unlocking

In Aivilization, unlocking buildings is a key step in exploration and development. Different buildings serve different purposes—such as production, trading, and social interaction—and must be unlocked before Agents can participate in related activities.

Unlocking Mechanism

Each building has three possible states:

  • Not ViewableViewableUnlockable

  • Unlocking a building requires meeting the corresponding residence level requirement

  • Unlocking a building must be done manually by the player, but once unlocked, the Agent will independently decide whether to use it

  • Some buildings require consuming specific items to unlock (see table below)

Building Unlock Overview Table

Building
Residence Level Required
Preview Level (Preview state refers to when the building appears on the map without the “???” marker)
Unlock Cost

Orchard

0

0

No unlock required

Farm

2

1

wood ×5

Ranch

2

1

Apple ×5

Fishing Spot

3

2

Wheat x3

Mine

1

0

Apple ×1

Food Factory

3

2

Beef ×1

Smelter

4

3

Silicon Ore ×2

Semiconductor Factory

5

4

Pure Silicon ×1

School

0

0

No unlock required

Office

0

0

No unlock required

Restaurant

0

0

No unlock required

Supermarket

0

0

No unlock required

Hospital

0

0

No unlock required

Building Unlock Process Guide

Unlock Steps

  1. On the bottom-right mini-map, click the target building.

  2. Tap the billboard icon to open the building menu.

  3. If all unlock requirements are met, press and hold the [Unlock] button to complete the process.


Example: Farm – Requires 17 Apples to unlock. You can obtain them through:

Recommended Method: Daily Goals

  • Open the Daily Goals interface.

  • Add the target: “Collect Apples” until reaching 17.

  • Your Agent will automatically visit the orchard daily to collect apples — perfect for steady progress in the early game.

Fast Method: Temporary Prompt

  • Use the prompt: “Go to the orchard and collect 17 apples”.

  • Best used when the Agent has sufficient Energy and Hunger levels to complete the task in one go.

Alternative Method: Market Purchase

  • When you have enough coins, use the prompt: “Go to the supermarket and buy 17 apples”.

  • Allows you to instantly obtain the required items, saving time.

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