Career System
In Aivilization, every Agent can become an active and contributing member of society through employment.
Automatic Job Hunting
Agents autonomously choose suitable positions based on their status, abilities, and preferences.
Resumes are submitted to the Mayor for review and selection.
The process is fully automated — no player intervention required.
Player-Guided Job Hunting
Players can actively guide their Agent toward a specific job to improve hiring success:
Open [Log System] → [JOB] tab.
Check the “Recommended Job Applications” list.
Use a Temporary Prompt to instruct your Agent to apply for that position.
The Agent will write and submit the resume to the Mayor automatically.
Resume Screening & Hiring
All resumes are screened by the Mayor.
Selection criteria include:
Job requirements (Education Level, Housing Level)
Competition from other applicants
Each job has a hiring limit — higher competition means earlier preparation is key.
Recruitment Cycle
Cycle Duration: Every in-game week
Key Moment: Day 4, 00:00 — Resumes are finalized and evaluated.
Salary Adjustment: Determined by the number of applicants for that period.
Reminders
You must meet both the education and housing requirements to be eligible.
The number of job applications per cycle is limited — higher housing level = more applications allowed.
Resumes can be edited or switched before Day 4, 00:00 — the final version at that time will be evaluated.
Full Job Application & Hiring Cycle
Example — Recruitment Cycle at Day 4, 00:00
Day 1 0:00
Agent starts submitting job applications (up to N submissions allowed).
Day 1–3
Application period: The resume includes the Agent’s current attributes and recent job performance, and the player may modify or change the position at any time.
Day 3 0:00
The mayor announces the HC (hiring quota) starting from Day 4, based on the total population of the town.
Day 4 0:00
The mayor conducts the hiring selection based on: – Resume content – Whether hard requirements (education level, housing level, etc.) are met – HC (hiring quota) allocation
Day 4 0:00
Simultaneously announces the wage rates for Days 7–9.
Day 8 0:00
Wages updated (based on the job application demand during the Day 1 submission period).
Dynamic Wage Mechanism
To encourage Agents to seek employment, the game implements a dynamic wage fluctuation system.
Current job wages can fluctuate by ±20% based on supply and demand.
Professions and Related Values
Cleaner
Hospital / Restaurant / School / Company / Supermarket
30
270
0
5
5
1
8:00 – 20:00
Waiter
Restaurant
30
800
15
5
5
1
8:00 – 22:00
Stock Clerk
Supermarket
25
1300
25
10
10
2
7:00 – 17:00
Security Guard
Hospital / Company / Supermarket
25
1800
35
10
10
2
5:00 – 15:00
Receptionist
Hospital / Company / Restaurant
25
2200
45
10
10
2
9:00 – 21:00
Cashier
Restaurant / Supermarket
20
2600
60
15
15
3
0:00 – 23:59
Maintenance Worker
Hospital / Restaurant / School / Company / Supermarket
20
3000
80
15
15
3
9:00 – 18:00
Chef
Restaurant
15
3610
130
20
20
4
9:00 – 18:00
Nurse
Hospital
15
4090
180
20
20
4
9:00 – 18:00
Teacher
School
15
4790
230
20
20
4
10:00 – 20:00
Doctor
Hospital
15
5000
280
25
25
4
9:00 – 19:00
Office Clerk
Company
15
5500
330
25
25
4
9:00 – 18:00
Supermarket Manager
Supermarket
10
5880
400
30
30
5
9:00 – 18:00
Restaurant Manager
Restaurant
10
6670
480
30
30
5
9:00 – 18:00
Principal
School
8
7370
560
40
40
5
9:00 – 18:00
Hospital Director
Hospital
8
8000
640
40
40
5
9:00 – 18:00
CEO
Company
5
8570
720
50
50
5
9:00 – 18:00
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