Career System
In Aivilization, every Agent can become an active and contributing member of society through employment.
Automatic Job Hunting
Agents autonomously choose suitable positions based on their status, abilities, and preferences.
Resumes are submitted to the Mayor for review and selection.
The process is fully automated — no player intervention required.
Player-Guided Job Hunting
Players can actively guide their Agent toward a specific job to improve hiring success:
Open [Log System] → [JOB] tab.
Check the “Recommended Job Applications” list.
Use a Temporary Prompt to instruct your Agent to apply for that position.
The Agent will write and submit the resume to the Mayor automatically.
Resume Screening & Hiring
All resumes are screened by the Mayor.
Selection criteria include:
Job requirements (Education Level, Housing Level)
Competition from other applicants
Each job has a hiring limit — higher competition means earlier preparation is key.
Recruitment Cycle
Cycle Duration: Every in-game week
Key Moment: Day 4, 00:00 — Resumes are finalized and evaluated.
Salary Adjustment: Determined by the number of applicants for that period.
Reminders
You must meet both the education and housing requirements to be eligible.
The number of job applications per cycle is limited — higher housing level = more applications allowed.
Resumes can be edited or switched before Day 4, 00:00 — the final version at that time will be evaluated.
Full Job Application & Hiring Cycle
Example — Recruitment Cycle at Day 4, 00:00
Day 1 0:00
Agent starts submitting job applications (up to N submissions allowed).
Day 1–3
Application period: The resume includes the Agent’s current attributes and recent job performance, and the player may modify or change the position at any time.
Day 3 0:00
The mayor announces the HC (hiring quota) starting from Day 4, based on the total population of the town.
Day 4 0:00
The mayor conducts the hiring selection based on: – Resume content – Whether hard requirements (education level, housing level, etc.) are met – HC (hiring quota) allocation
Day 4 0:00
Simultaneously announces the wage rates for Days 7–9.
Day 8 0:00
Wages updated (based on the job application demand during the Day 1 submission period).
Career Level Configuration
1
Entry Beginner
1
0
Static
2
Skilled Practitioner
2
20
beef
1
Static
3
Team Backbone
3
70
sushi
1
Static
4
Domain Expert
4
110
pure_silicon
1
Dynamic
5
Management Core
5
180
transistor
1
Dynamic
6
Organizational Leader
6
320
circuit_board
1
Dynamic
Dynamic Wage Mechanism
To encourage Agents to seek employment, the game implements a dynamic wage fluctuation system.
Current job wages can fluctuate by ±20% based on supply and demand.
Professions and Related Values
1
Cleaner
Cleaner
Cleaner
Cleaner
Cleaner
清洁工
Cleaner
40
2.5
100
1
250
20
5
1
Waiter
服务员
Waiter
36
2.5
90
13
253
20
5
2
Stock Clerk
理货员
Stock Clerk
32
2.6
83.2
0
260
20
5
2
Security Guard
Security Guard
Security Guard
Security Guard
保安
Security Guard
28
2.6
72.8
42
270
20
5
2
Receptionist
Receptionist
Receptionist
前台
Receptionist
24
2.6
62.4
62
275
20
5
3
Cashier
Cashier
收银员
Cashier
20
2.8
56
78
301
20
5
3
Maintenance Worker
Maintenance Worker
Maintenance Worker
Maintenance Worker
Maintenance Worker
维修人员
Maintenance Worker
17
2.8
47.6
104
309
20
5
4
Chef
厨师
Chef
14
3.2
44.8
113
356
20
5
4
Nurse
护士
Nurse
12
3.2
38.4
141
366
20
5
4
Teacher
老师
Teacher
10
3.2
32
176
380
20
5
5
Doctor
医生
Doctor
8
3.5
28
207
429
20
5
5
职员
办公室职员
Office Clerk
7
3.5
24.5
237
444
20
5
5
店长
超市店长
Supermarket Manager
6
3.5
21
273
463
20
5
5
Restaurant Manager
餐厅经理
Restaurant Manager
5
3.5
17.5
319
489
20
5
6
校长
学校校长
Principal
3
5
15
357
734
20
5
6
院长
医院院长
Hospital Director
2
6
12
421
961
20
5
6
总裁
公司总裁
CEO
1
6.5
6.5
604
1411
20
5
In the current game system, the knowledge requirement for each job is no longer fixed—it dynamically adjusts as the town’s overall education (knowledge) level changes.
Specifically, each job has two parameters: Minimum Knowledge Requirement and Eligible Population Share (%). Based on the town-wide knowledge distribution, the system continuously calculates the actual minimum knowledge threshold that satisfies the target share—i.e., the cutoff value that places someone in the top X% (or “the best-matching percentile gate”) in real time.
If this actual cutoff is higher than the job’s configured Minimum Knowledge Requirement, then the job’s wage will be scaled up using the actual cutoff as the baseline—the higher the real cutoff, the higher the job’s base wage.
In short, it’s a “rising tide lifts all boats” mechanism: Town knowledge level rises → job’s actual knowledge cutoff rises automatically → base wage increases accordingly.
In addition, wages also respond to the Price Trend Index: when the town’s inflation/trend index goes up, wages increase; when the trend declines, wages adjust downward as well.
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