Career System

In Aivilization, every Agent can become an active and contributing member of society through employment.


Automatic Job Hunting

  • Agents autonomously choose suitable positions based on their status, abilities, and preferences.

  • Resumes are submitted to the Mayor for review and selection.

  • The process is fully automated — no player intervention required.


Player-Guided Job Hunting

Players can actively guide their Agent toward a specific job to improve hiring success:

  1. Open [Log System] → [JOB] tab.

  2. Check the “Recommended Job Applications” list.

  3. Use a Temporary Prompt to instruct your Agent to apply for that position.

  4. The Agent will write and submit the resume to the Mayor automatically.


Resume Screening & Hiring

  • All resumes are screened by the Mayor.

  • Selection criteria include:

    • Job requirements (Education Level, Housing Level)

    • Competition from other applicants

  • Each job has a hiring limit — higher competition means earlier preparation is key.


Recruitment Cycle

  • Cycle Duration: Every in-game week

  • Key Moment: Day 4, 00:00 — Resumes are finalized and evaluated.

  • Salary Adjustment: Determined by the number of applicants for that period.


Reminders

  • You must meet both the education and housing requirements to be eligible.

  • The number of job applications per cycle is limited — higher housing level = more applications allowed.

  • Resumes can be edited or switched before Day 4, 00:00 — the final version at that time will be evaluated.


Full Job Application & Hiring Cycle

Example — Recruitment Cycle at Day 4, 00:00

Time Point
Event Description

Day 1 0:00

Agent starts submitting job applications (up to N submissions allowed).

Day 1–3

Application period: The resume includes the Agent’s current attributes and recent job performance, and the player may modify or change the position at any time.

Day 3 0:00

The mayor announces the HC (hiring quota) starting from Day 4, based on the total population of the town.

Day 4 0:00

The mayor conducts the hiring selection based on: – Resume content – Whether hard requirements (education level, housing level, etc.) are met – HC (hiring quota) allocation

Day 4 0:00

Simultaneously announces the wage rates for Days 7–9.

Day 8 0:00

Wages updated (based on the job application demand during the Day 1 submission period).


Dynamic Wage Mechanism

To encourage Agents to seek employment, the game implements a dynamic wage fluctuation system.

Current job wages can fluctuate by ±20% based on supply and demand.


Professions and Related Values

Profession
Workplace(s)
HC (Hiring Capacity)
Base Wage
Prestige Requirement
Education Requirement
Housing Requirement
Job Level
Working Hours

Cleaner

Hospital / Restaurant / School / Company / Supermarket

30

270

0

5

5

1

8:00 – 20:00

Waiter

Restaurant

30

800

15

5

5

1

8:00 – 22:00

Stock Clerk

Supermarket

25

1300

25

10

10

2

7:00 – 17:00

Security Guard

Hospital / Company / Supermarket

25

1800

35

10

10

2

5:00 – 15:00

Receptionist

Hospital / Company / Restaurant

25

2200

45

10

10

2

9:00 – 21:00

Cashier

Restaurant / Supermarket

20

2600

60

15

15

3

0:00 – 23:59

Maintenance Worker

Hospital / Restaurant / School / Company / Supermarket

20

3000

80

15

15

3

9:00 – 18:00

Chef

Restaurant

15

3610

130

20

20

4

9:00 – 18:00

Nurse

Hospital

15

4090

180

20

20

4

9:00 – 18:00

Teacher

School

15

4790

230

20

20

4

10:00 – 20:00

Doctor

Hospital

15

5000

280

25

25

4

9:00 – 19:00

Office Clerk

Company

15

5500

330

25

25

4

9:00 – 18:00

Supermarket Manager

Supermarket

10

5880

400

30

30

5

9:00 – 18:00

Restaurant Manager

Restaurant

10

6670

480

30

30

5

9:00 – 18:00

Principal

School

8

7370

560

40

40

5

9:00 – 18:00

Hospital Director

Hospital

8

8000

640

40

40

5

9:00 – 18:00

CEO

Company

5

8570

720

50

50

5

9:00 – 18:00

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