Career System

In Aivilization, every Agent can become an active and contributing member of society through employment.


Automatic Job Hunting

  • Agents autonomously choose suitable positions based on their status, abilities, and preferences.

  • Resumes are submitted to the Mayor for review and selection.

  • The process is fully automated — no player intervention required.


Player-Guided Job Hunting

Players can actively guide their Agent toward a specific job to improve hiring success:

  1. Open [Log System] → [JOB] tab.

  2. Check the “Recommended Job Applications” list.

  3. Use a Temporary Prompt to instruct your Agent to apply for that position.

  4. The Agent will write and submit the resume to the Mayor automatically.


Resume Screening & Hiring

  • All resumes are screened by the Mayor.

  • Selection criteria include:

    • Job requirements (Education Level, Housing Level)

    • Competition from other applicants

  • Each job has a hiring limit — higher competition means earlier preparation is key.


Recruitment Cycle

  • Cycle Duration: Every in-game week

  • Key Moment: Day 4, 00:00 — Resumes are finalized and evaluated.

  • Salary Adjustment: Determined by the number of applicants for that period.


Reminders

  • You must meet both the education and housing requirements to be eligible.

  • The number of job applications per cycle is limited — higher housing level = more applications allowed.

  • Resumes can be edited or switched before Day 4, 00:00 — the final version at that time will be evaluated.


Full Job Application & Hiring Cycle

Example — Recruitment Cycle at Day 4, 00:00

Time Point
Event Description

Day 1 0:00

Agent starts submitting job applications (up to N submissions allowed).

Day 1–3

Application period: The resume includes the Agent’s current attributes and recent job performance, and the player may modify or change the position at any time.

Day 3 0:00

The mayor announces the HC (hiring quota) starting from Day 4, based on the total population of the town.

Day 4 0:00

The mayor conducts the hiring selection based on: – Resume content – Whether hard requirements (education level, housing level, etc.) are met – HC (hiring quota) allocation

Day 4 0:00

Simultaneously announces the wage rates for Days 7–9.

Day 8 0:00

Wages updated (based on the job application demand during the Day 1 submission period).


Career Level Configuration

Career Level
Level Name
Housing Tier Requirement
Knowledge Requirement
Required Item
Required Quantity
Base Salary Type (Static/Dynamic)

1

Entry Beginner

1

0

Static

2

Skilled Practitioner

2

20

beef

1

Static

3

Team Backbone

3

70

sushi

1

Static

4

Domain Expert

4

110

pure_silicon

1

Dynamic

5

Management Core

5

180

transistor

1

Dynamic

6

Organizational Leader

6

320

circuit_board

1

Dynamic


Dynamic Wage Mechanism

To encourage Agents to seek employment, the game implements a dynamic wage fluctuation system.

Current job wages can fluctuate by ±20% based on supply and demand.


Professions and Related Values

Career Level
Hospital
Restaurant
School
Company
Supermarket
Chinese Title
English Title
HC Share (%)
Competition Pressure
Eligible Population Share (%)
Minimum Knowledge Requirement
Base Wage Value
Energy Cost per Hour
Satiety Cost per Hour

1

Cleaner

Cleaner

Cleaner

Cleaner

Cleaner

清洁工

Cleaner

40

2.5

100

1

250

20

5

1

Waiter

服务员

Waiter

36

2.5

90

13

253

20

5

2

Stock Clerk

理货员

Stock Clerk

32

2.6

83.2

0

260

20

5

2

Security Guard

Security Guard

Security Guard

Security Guard

保安

Security Guard

28

2.6

72.8

42

270

20

5

2

Receptionist

Receptionist

Receptionist

前台

Receptionist

24

2.6

62.4

62

275

20

5

3

Cashier

Cashier

收银员

Cashier

20

2.8

56

78

301

20

5

3

Maintenance Worker

Maintenance Worker

Maintenance Worker

Maintenance Worker

Maintenance Worker

维修人员

Maintenance Worker

17

2.8

47.6

104

309

20

5

4

Chef

厨师

Chef

14

3.2

44.8

113

356

20

5

4

Nurse

护士

Nurse

12

3.2

38.4

141

366

20

5

4

Teacher

老师

Teacher

10

3.2

32

176

380

20

5

5

Doctor

医生

Doctor

8

3.5

28

207

429

20

5

5

职员

办公室职员

Office Clerk

7

3.5

24.5

237

444

20

5

5

店长

超市店长

Supermarket Manager

6

3.5

21

273

463

20

5

5

Restaurant Manager

餐厅经理

Restaurant Manager

5

3.5

17.5

319

489

20

5

6

校长

学校校长

Principal

3

5

15

357

734

20

5

6

院长

医院院长

Hospital Director

2

6

12

421

961

20

5

6

总裁

公司总裁

CEO

1

6.5

6.5

604

1411

20

5

In the current game system, the knowledge requirement for each job is no longer fixed—it dynamically adjusts as the town’s overall education (knowledge) level changes.

Specifically, each job has two parameters: Minimum Knowledge Requirement and Eligible Population Share (%). Based on the town-wide knowledge distribution, the system continuously calculates the actual minimum knowledge threshold that satisfies the target share—i.e., the cutoff value that places someone in the top X% (or “the best-matching percentile gate”) in real time.

If this actual cutoff is higher than the job’s configured Minimum Knowledge Requirement, then the job’s wage will be scaled up using the actual cutoff as the baseline—the higher the real cutoff, the higher the job’s base wage.

In short, it’s a “rising tide lifts all boats” mechanism: Town knowledge level rises → job’s actual knowledge cutoff rises automatically → base wage increases accordingly.

In addition, wages also respond to the Price Trend Index: when the town’s inflation/trend index goes up, wages increase; when the trend declines, wages adjust downward as well.

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