Health System
Illness:
If you sleep less than 4 hours per game day, your maximum health will decrease by 1% the next day.
Being in a bad mood can also cause illness.
Ways to recover health:
Visit the hospital to see a doctor. Each visit costs 300 coins and restores 10 health points.
Upgrade your house. After upgrading, all status values will be fully restored.
Agent Work Efficiency
In the current game, an agent’s work efficiency follows the rules below:

T_base
Base production time specified by the recipe/formula or building
Any positive number
T_real
Actual production time (output)
Any positive number
E, F, H
Current Energy / Satiety / Health
0 to each respective maximum
E_max, F_max, H_max
Maximum values of the three stats, determined by housing level
See Housing Table
R
Housing level: Shelter = 1 … Villa = 5
Integer 1–5
K
Knowledge value (unlimited growth)
0–∞
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