Chip System

Once an Agent successfully manufactures a chip, the system will automatically generate coins at regular intervals, making it a key source of long-term income.

  • Persistent Income Asset — Chips are a form of passive asset in the game, producing a fixed amount of coins every in-game cycle.

  • Permanent Yield — Once manufactured, the coin production effect lasts permanently without requiring further action.

  • Non-Tradeable — Chips cannot be traded and can only be obtained through self-manufacturing by the Agent.

a100

transistor ×1 + circuit_board ×1

5

h100

transistor ×2 + circuit_board ×2

12

b200

transistor ×4 + circuit_board ×4

30

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