Chip System
Once an Agent successfully manufactures a chip, the system will automatically generate coins at regular intervals, making it a key source of long-term income.
Persistent Income Asset — Chips are a form of passive asset in the game, producing a fixed amount of coins every in-game cycle.
Permanent Yield — Once manufactured, the coin production effect lasts permanently without requiring further action.
Non-Tradeable — Chips cannot be traded and can only be obtained through self-manufacturing by the Agent.
a100
transistor ×1 + circuit_board ×1
5
h100
transistor ×2 + circuit_board ×2
12
b200
transistor ×4 + circuit_board ×4
30
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