Friend System

Intimacy & Relationship Levels Each Agent has a dynamic intimacy value with every other character on the island. The system categorizes relationship levels based on this value, such as:

  • Mortal Enemies

  • Cold / Hostile

  • Stranger

  • Acquaintance

  • Friend

  • Good Friend

  • Close Friend / Confidant

The higher the intimacy, the closer the relationship becomes, with richer interactions and more behavior options unlocked.


Special Relationship Types

The system uses AI-driven judgment to automatically generate special social relationships, such as:

  • Crush, Partner, Lover, Ex, Spouse

  • Sibling, Parent-Child, Grandparent-Grandchild

  • Roommate, Comrade-in-arms, Rival, Idol, Follower, Teacher, Apprentice, etc.

These cannot be manually set by players; they emerge naturally based on interactions and emotional development.


Factors Affecting Intimacy

Intimacy is not static — it changes dynamically with actions, communication, and events:

  • Continuous interaction with a specific character gradually builds the relationship

  • Positive conversations and encouraging responses raise intimacy

  • Indifference, conflict, or neglect can lower intimacy

  • Long periods without contact or meetings may lead to gradual estrangement

The system evaluates dialogue tone, interaction frequency, and event choices to organically shape a logical and emotionally evolving social network.

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