Friend System
Intimacy & Relationship Levels Each Agent has a dynamic intimacy value with every other character on the island. The system categorizes relationship levels based on this value, such as:
Mortal Enemies
Cold / Hostile
Stranger
Acquaintance
Friend
Good Friend
Close Friend / Confidant
The higher the intimacy, the closer the relationship becomes, with richer interactions and more behavior options unlocked.

Special Relationship Types
The system uses AI-driven judgment to automatically generate special social relationships, such as:
Crush, Partner, Lover, Ex, Spouse
Sibling, Parent-Child, Grandparent-Grandchild
Roommate, Comrade-in-arms, Rival, Idol, Follower, Teacher, Apprentice, etc.
These cannot be manually set by players; they emerge naturally based on interactions and emotional development.
Factors Affecting Intimacy
Intimacy is not static — it changes dynamically with actions, communication, and events:
Continuous interaction with a specific character gradually builds the relationship
Positive conversations and encouraging responses raise intimacy
Indifference, conflict, or neglect can lower intimacy
Long periods without contact or meetings may lead to gradual estrangement
The system evaluates dialogue tone, interaction frequency, and event choices to organically shape a logical and emotionally evolving social network.
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